Credo Cubs
(Grades K to 1)
Empower your child for the future
Credo Cubs is a multi-year curriculum empowering our next generation to be future-ready. Our young minds are initiated into the world of Computational Thinking (CT) and Computer Science (CS) via fun and engaging unplugged coding activities. Once the young kids appreciate and understand their own role in technology, they are introduced to the world of programming on computer systems through a block-based programming interface.
The Credo Cubs curriculum has been specifically tailored to students in Grade Kindergarten-Grade 1 and assumes no prior knowledge of CT or CS.
Your Enrollment Includes:
- Welcome Pack
- Parent Handouts
- Notes and Worksheets
- Progress Report
- Participation Certificate & Credo Learnings Memento
Credo Cubs
Option 1
Computational Thinking and Computer Science
- Total 48 Classes
- Create Artwork using Blockly language
- Create animated game in PlayLab
- Create open ended projects in ScratchJr and Scratch
Option 2
Computational Thinking and Computer Science using a Robotic tool
- Total 64 Classes
- A robotic tool & accessories are given at the time of enrollment
- Create Artwork using Blockly language
- Create animated game in PlayLab
- Create projects with Edison Barcodes
- Create open ended projects in ScratchJr and EdBlocks
Credo Cubs Option 1
Computational Thinking and Computer Science
- Total 48 Classes
- M1 + M2 + M3 =
Module 1 (M1)
Introduction to Computational Thinking & Coding
₹4,800 + 18% GST
- 8 Classes
- Blockly
- Create Artwork using Blockly language
- Understand sequencing and ordering
- Discrete Modelling: Introduction to Maps
- Discrete mathematics: Systematic counting
- Pattern Recognition & Logic Building
- Introduction to Debugging,
- Introduction to Loops
- Digital Citizenship and Digital Literacy
- Implement algorithms using Blockly.
- Develop appreciation for Computational Thinking & Computer Science
- Integrate and apply above knowledge in creation of artwork using coding.
Module 2 (M2)
Introduction to Event-Driven Programming, Conditional & Data
₹9,600 + 18% GST
- 16 Classes
- PlayLab
- Create animated game in PlayLab
- Problem solving with more sophisticated Sequencing and Algorithms
- Understand flexible sequencing
- Understand & implement Conditional Logic (if/else)
- Understanding Data
- Introduction to Decomposition & Composition
- Graph paper programming
- Logical Reasoning
- Introduction to Sequencing with Events
- Digital Literacy and Digital Citizenship
- Introduction to AI and ML
- Introduction to networks
- Integrate and apply above knowledge in creation of games in PlayLab
Module 3 (M3)
Introduction to ScratchJr Platform & Robotics
₹14,400 + 18% GST
- 24 Classes
- ScratchJr & Scratch
- Open ended projects in ScratchJr & Scratch
- Learn the ScratchJr Platform
- Learn to use blocks, audio components, adding character & other components, animation, Learn about events in ScratchJr events
- Create open ended animation projects on ScratchJr Platform.
- Learn Scratch Interface
- Create open ended animation projects on Scratch Platform
- Digital Citizenship and Digital Literacy
Credo Cubs Option 2
Computational Thinking and Computer Science using a Robotic Tool
- Total 64 Classes
- M1 + M2 + M3 =
Module 1 (M1)
Introduction to Computational Thinking & Coding
₹4,800/- + 18% GST
- 8 Classes
- Blockly
- Create Artwork using Blockly language
- Understand sequencing and ordering
- Discrete Modelling: Introduction to Maps
- Discrete mathematics: Systematic counting
- Pattern Recognition & Logic Building
- Introduction to Debugging,
- Introduction to Loops
- Digital Citizenship and Digital Literacy
- Implement algorithms using Blockly.
- Develop appreciation for Computational Thinking & Computer Science
- Integrate and apply above knowledge in creation of artwork using coding.
Module 2 (M2)
Introduction to Event Driven Programming, Conditional and Data + Introduction to Edison Robotics
₹17,000/- + 18% GST
- 24 Classes
- PlayLab
- Create animated game in PlayLab
- Create projects with Edison Barcodes
- Problem solving with more sophisticated Sequencing and Algorithms
- Understand flexible sequencing
- Understand & implement Conditional Logic (if/else)
- Understanding Data
- Introduction to Decomposition & Composition
- Graph paper programming
- Logical Reasoning
- Introduction to Sequencing with Events
- Digital Literacy and Digital Citizenship
- Introduction to AI and ML
- Introduction to networks
- Integrate and apply above knowledge in creation of games in PlayLab
- Introduction to Programmable Robots (Edison)
- Introduction to Sensors
- Activities with Edison Barcode
Module 3 (M3)
Introduction to ScratchJr Platform and Robotics
₹19,200/- + 18% GST
- 32 Classes
- ScratchJr, EdBlocks
- Open ended projects in ScratchJr, EdBlocks Projects
- Learn the ScratchJr Platform
- Learn to use blocks, audio components, adding character & other components, animation, Learn about events in ScratchJr events
- Create open ended animation projects on ScratchJr Platform.
- Participation Certificate
- Delve deeper into Programmable Robots and Robotic Sensors
- Practice more activities with Edison Barcodes
- Introduction to Edblocks
- Create multiple projects using Edison PROGRAMMING
- Digital Citizenship and Digital Literacy
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Why Computational Thinking (CT) for children?
CT involves understanding a problem, designing a solution and expressing it in a form that a human or a machine can execute.
CT is a mental skill, of analytical and problem solving strategies that a child can apply across any discipline, regardless of career, and even in the absence of a computer.
How will Computational Thinking benefit my child?
Computational Thinking will help your child develop the ability to solve problems in multiple subjects. Research has shown that learning to think computationally has a positive impact on the cognitive skills of children.
Computational Thinking skills will also empower your child for the careers of the future like Computational biology, computational physics, computational economics, computational social science etc
How are Credo Learnings’ courses different from other Coding Courses?
Our aim is to help children learn and practice computational thinking skills to enable them to become problem solvers and innovators. We do this by deploying multiple learning aids, including coding, puzzles, robotic tools and paper-pen based activities.
Does Credo Learnings offer live classes?
All Credo Learnings classes are conducted live by trained teachers.
What is the mode of Credo Learnings classes - Offline or Online?
The decision to allow for a child’s picture to be taken at a Skole facility is at the discretion of the family. Some families allow pictures to be used strictly within the classroom (i.e. to label cubbies), some allow pictures to be used both internally and externally (i.e. for our center-wide website), and still others do not allow pictures of their children to be taken at any time – no exceptions. In any case, we will respect your rights and your decision.
Do you use any hands-on learning tools?
Yes, Credo Learnings curriculum and methodology help the children practice Computational Thinking concepts using the various robotic tools like Cubetto, Edison, Ozobot etc. Children love interacting with the robots and develop creative solutions for various project challenges we give them.
What is the age group covered in the Credo Learnings curriculum?
We teach children from age Kindergarten to Grade 5. Credo Learnings curriculum for Grade 6 and 7 would be launched soon.
How will I know about the progress of my child on the Credo Learnings curriculum?
The Credo Learnings team regularly shares the student’s dashboard with the parents. This can be used to track the student’s progress through the course including the key concepts learned, status of assignments, status of online activities assigned and the projects created by the students.